Grade 9 โ€ข Unit 3.5: Extension & Enrichment (Optional) โ€ข Lesson 27 of 32 โ€ข 2 Days

Redesign Challenge: Applying Peer Feedback

๐Ÿ˜„ Joke of the day: What's the best thing about Switzerland? I don't know, but the flag is a big plus.

โฐ Do Now — Start Here

Flip through your Unit 3 pieces. Which one do you think could still be improved, and why?

๐ŸŽฏ Today's Big Question

๐Ÿ“ˆ By the End of Today, You Will Be Able To

  1. Give specific, vocabulary-rich feedback on a classmate's Unit 3 piece, using the "I notice / I wonder" protocol.
  2. Identify one piece of their own work to revise based on feedback received.
  3. Redesign that piece, applying at least 2 specific changes.
  4. Explain how this whole cycle -- share a draft, get specific feedback, revise -- is the same cycle a professional designer runs with a real client.

๐Ÿงฐ What You'll Need

๐Ÿ“‹ Your Plan for Today

Day 1: Giving Feedback

  1. Do Now (5 min, above).
  2. Mini-lesson (10 min): recap the "I notice / I wonder" protocol from earlier in Unit 3 -- what makes feedback useful vs. not useful (specific, kind, actionable).
  3. Guided practice (10 min): as a class, practice giving feedback on a sample piece.
  4. Independent peer critique (15 min): critique 2 classmates' pieces using sticky notes, the protocol, and design vocabulary.
  5. Share (5 min).

Day 2: Redesign

  1. Do Now (5 min): read your feedback and pick 2 specific changes to make.
  2. Mini-lesson (5 min): this is exactly the cycle a designer runs with a real client -- share a draft, get specific feedback, revise, and repeat, sometimes several times, before a project is "done." A first version getting changed isn't a failure; it's the job working correctly.
  3. Independent redesign (25 min): redesign your piece, applying at least 2 specific changes from feedback.
  4. Share (5 min).

๐Ÿ–จ๏ธ Print Your Handout

Word, picture, and definition for today's vocabulary, plus a place to write and draw. Available in English, Spanish, French, Arabic, and Chinese.

๐Ÿ–ฅ๏ธ Today's Slide Deck

Short, on-the-board pacing slides — project these to follow along. (The full details are in the handout above, not here.)

๐Ÿ“š Key Words

Critique
Structured, specific feedback on a piece of work, focused on what's working and what could improve.
Revision
Making a deliberate change to a piece of work based on feedback or a new idea.
Feedback Cycle
The repeating loop of sharing a draft, receiving specific feedback, and revising -- the same loop a designer runs with a client, just with classmates standing in for now.

โœ… What Your Finished Work Should Include

Redesigned piece + feedback notes scored with a rubric: at least 2 specific, feedback-driven changes are visible.

Exit Ticket: What's one thing you changed based on feedback, and why? How is that similar to what might happen with a real client?

๐Ÿ“Š Before You Leave

Quick, anonymous class check-in -- takes less than a minute.

Class Check-In

๐ŸŽ“ ACP Exam Prep

This lesson connects to the Photoshop Adobe Certified Professional exam: Domain 1: Working in the Design Industry

๐Ÿ”— Want to Learn More?

๐Ÿš€ The Extra Mile

Cross-Class Connection: The same revision-after-feedback process English class uses for a second essay draft.

Career Connection: Revision cycles are the entire day-to-day of every client-facing career here, especially Web Design.

Go further -- turn this into a portfolio piece: