Grade 11 • Unit A: Foundations — The Design Process & Purpose • Lesson 2 of 44 • 2 Days

The Design Process: A Tool You'll Use Again and Again

🗓️ Before Class: Teacher Prep

🖥️ Slide Deck (project or share with students)

Short, on-the-board pacing slides for today's Do Now, agenda, vocabulary, and exit ticket -- the full detail lives in the handout above, not here.

🧑‍🏫 Substitute Teacher Guide

A scripted, step-by-step runsheet for today's class -- hand this to anyone covering the room who doesn't know the daily routine.

You Started This in 9th Grade

Being able to explain your design process -- what you made, why you made the choices you did, what problem it solved -- is the same skill introduced back in Grade 9's "Communicating Like a Professional." It matters more than ever now: your PBAT presentation this year IS that skill, formalized, in front of a panel. Keep practicing it on every portfolio caption between now and then, not just the week before.

🎯 Essential Question

📈 Learning Objectives

By the end of this lesson (2 Days), students will be able to:

  1. Name and define the 5 stages of the design process: Discover, Define, Ideate, Design, Test & Deliver.
  2. Map a familiar everyday object (like a bus shelter or a phone app icon) onto the 5 stages.
  3. Explain why skipping a stage (especially Discover or Test) causes problems later.

📐 Standards Alignment

CDOS (Career Development & Occupational Studies)

ACP (Adobe Certified Professional) Photoshop Exam Objectives

📚 Key Vocabulary

Discover
The research stage: understanding the client, audience, and problem before designing anything.
Define
Narrowing research into a clear problem statement and goals.
Ideate
Generating many possible solutions before picking one.
Iterate
Testing a design, getting feedback, and revising -- often more than once.
Deliver
Finalizing and publishing the design in the format the client needs.

🧰 Materials & Tools

🧠 Do Now (Warm-Up)

Think of a school app or sign you use every day. Do you think anyone tested it with real users before it launched? How can you tell?

📋 Main Workshop / Lesson Sequence

This lesson spans 2 Days. Suggested pacing:

DayFocusPlan
Day 1Learning the 5 StagesDo Now (5 min): name one step of a design process you already know, from any class. Mini-lesson (20 min): the 5-stage design process (Discover, Define, Ideate, Design, Test & Deliver) with a real example walked through start to finish. Guided build (15 min): as a class, build a shared reference poster of the 5 stages. Preview (5 min): tomorrow you'll map your own example.
Day 2Applying the ProcessDo Now (5 min): put the 5 stages in order from memory. Small groups (20 min): map a familiar object/app onto the 5 stages. Prepare & present (15 min): present your mapping and defend one place you think the designer might have skipped a step. Wrap-up discussion (5 min).

✅ Assessment & Exit Ticket

Process poster + group mapping checked for accurate use of all 5 stages.

Exit Ticket: Which stage of the design process do you think is easiest to skip by accident, and why is that risky?

📊 Pull up the anonymous Class Check-In for students to fill out before they go.

🧩 Differentiation & Accommodations

English Language Learners: model every step live, then check in one-on-one; provide translated materials and vocabulary support as needed. Students with IEPs: apply the accommodations and modifications listed in each student's plan (examples include extended time, graphic organizers, speech-to-text tools, chunked instructions, and visual schedules). Students with attention-related needs: break tasks into short, checklist-driven steps and provide brief movement or focus breaks. Students ready for a challenge: take on a leadership role critiquing peers' work, extend the project with a second iteration, or research how today's skill is used professionally in the field.

🔗 Resources & References